“The Ethiopian Games Ecosystem Value Chain.”
is any physical, analog, and digital system that allows a two-way interaction (conversation) between a player and the system the objective proactive learning/mastery which can be seen by the player’s increased physical, mental, social, and/or mental skill. This definition includes digital games, social games, real-world simulators, sports, cultural rituals and hobbies.
“Play is not a luxury. Play is a necessity.”
And instead of calling it 'Work', realize it is 'Play'.”
Games For Entertainment
The experience of play for the sake of relaxation, companionship, pass-time.
The application of game mechanics in a non-game context (education, health, agriculture…)
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People Might Forget Your Face, they Might Forget Your Name, but they Will Never Forget How You made Them Feel!